As I said last week, I’m mainly focusing on modeling different types of the same Alder Tree that will be placed into the game. The idea is that the models bear similar resemblance but don’t look identical, which may make the game feel “cheaper” or “like plastic”.
The main differences on each will be the trunk and this is also the space where I’m allowed to express the most creative freedom. Being the largest type of tree model, they should resemble a strong, thick oak-like trunk with minimal branching.
The canopies are all relatively the same and their construction will vary less than the trunks will, respectively.
Pictures to follow!
That’s all for today.