Today I was able to finish my broken tree model by completing the normal texture and also by adding some color.
The model looks 10x better and I’m happy with how it turned out.
I decided to re-map the whole tree because my previous technique caused clipping between the base and the actual trunk. The new map is a solid square and, although the mapping took longer then expected, the end result and ease of texturing was invaluable and I’m positive that I saved time in the long run.
I submitted this and two other models that I plan on showcasing over the weekend to the rest of team.
Lewis and I are both making great progress and we’ve definitely made this week a productive one. We can’t wait to spend more time helping the team and learning new skills at the same time.
Until next week.